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Reply To: Issues with RGB modded NES (Famicom AV) on new FW

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#11395

marqs
Participant

Is it really so that the result with Line3x generic modes differs between 0.75 and 0.76? Implementation of optimized modes has indeed changed in 0.76, but there should be no relevant changes in how generic modes are processed. You might try turning “Allow TVP HPLL2x” off in sampling menu, but it probably just makes things worse.

I still have my NESRGB kit on the shelf awaiting to be installed, so I’ll keep an eye if I can notice similar phenomena once I have it running.