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Just tried bumpming up horizontal resolution for God of War 2 (512×448, 480p).
1920×480 output has a slight advantage over standard 720×480 output, but not nearly what I would’ve expected seeing a) the atrocious sampling inaccuracies in Line2x mode and b) the nearly pixel perfect results possible in, for example, 240p Line5x mode (generic 4:3 sampling)
The latter made me think: Is forcing a higher horizontal resolution by meddling with H. samplerate and H. active actually the same thing as if that higher resolution was actually integrated into the OSSC’s programming, like it is in 240p/288p Line3x, Line4x and Line5x mode? Looking at these results, it surely doesn’t seem that way…