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In both cases, the resulting picture was relatively soft
I don’t think you can get a very sharp picture from the 480p era consoles because they resample the output to 720 pixels and the Wii 480p is just ridiculously blurred by Nintendo. The only exception is the Dreamcast which outputs 1:1 640 pixels in a 720 frame with black borders.
That’s exactly what I was getting at. No postprocessing/scaling step, just mapping some lower resolution to the middle of a 1920 pixel frame.
In lineX3 4:3 mode the input sampling rate is also fixed to the output so if you change H.active to 768 you will get 1024×720 output resolution. It will always be output = (input pixels X 4/3).