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#17571

Sonick
Participant

From what I’ve read, Sony PSVR takes 3D top-bottom and side-by-side input only, not frame/field alternative material. So we still need to convert our old sources to T&B or SBS…

Our last hope is that Marqs adds a framebuffer in the next HW revision of OSSC. Which would be useful for other purposes as well, like more advanced (but still lag-free) desinterlacing (weaving/blending/smartbob…)

Let’s launch a petition 😉