Wii 480p widescreen?
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NewHome › Forums › OSSC, OSSC Pro and DExx-vd isl › OSSC – Discussion and support › Wii 480p widescreen?
I’m trying to get my Wii to have a proper 16:9 ratio on my monitor (1080p). I set the Wii to 480p and widescreen in the system menu, but the OSSC doesn’t seem to output it at 16:9. It has a 16:9 and 4:3 option but only for line triple mode, which is only compatible with 240p sources. When I set my monitor’s ratio to either full or 1:1, I can see the output from the OSSC doesn’t change, so the image is squished on the monitor. If I set the monitor to stretch the image, I get still get pillarboxing and the image quality is blurrier than if I just leave the Wii at 4:3. This is using component input and output via DVI to HDMI.
This is normal behaviour for the Wii I’m afraid, it doesn’t have a true widescreen mode, just 4:3 stretched.
Did a little research and yeah, the Wii definitely uses traditional anamorphic widescreen rather than true 16:9.
Line double doesn’t make it less blurry. The pixels get distorted either way, so I just set it back to 4:3.
NewHome › Forums › OSSC, OSSC Pro and DExx-vd isl › OSSC – Discussion and support › Wii 480p widescreen?
I’m trying to get my Wii to have a proper 16:9 ratio on my monitor (1080p). I set the Wii to 480p and widescreen in the system menu, but the OSSC doesn’t seem to output it at 16:9. It has a 16:9 and 4:3 option but only for line triple mode, which is only compatible with 240p sources. When I set my monitor’s ratio to either full or 1:1, I can see the output from the OSSC doesn’t change, so the image is squished on the monitor. If I set the monitor to stretch the image, I get still get pillarboxing and the image quality is blurrier than if I just leave the Wii at 4:3. This is using component input and output via DVI to HDMI.
This is normal behaviour for the Wii I’m afraid, it doesn’t have a true widescreen mode, just 4:3 stretched.
Does the OSSC’s 480p lineX2 mode make the image less blurry?
Did a little research and yeah, the Wii definitely uses traditional anamorphic widescreen rather than true 16:9.
Line double doesn’t make it less blurry. The pixels get distorted either way, so I just set it back to 4:3.
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